Author Archives: Skylar Smythe

Rockcliffe University Lecture on “Humane Education”

  Humane education? I felt certain it was a typographical error.  Surely the note card and invitation was meant to say “human” and I intended to question them on it when I sat in the first class of a new … Continue reading

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What Virtual Worlds Can Learn from Zynga

Do you ever wonder why it is okay to be ‘addicted’ to games like Farmville or Mafia Wars via Facebook and not okay to apply the same label of devotion to interactive virtual worlds?   Why is it that we never … Continue reading

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Toys For Tots Fundraiser in Second Life

Christmas is for kids.  That is the premise behind the “Toys for Tots” foundation, an American charity which was established by Major Bill Hendricks of the Marine Reservists in Los Angeles California, in 1947.    The inspiration behind the charity was … Continue reading

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2011 Edublog Awards Nominations

In 2004 the Edublog Awards community was founded in reaction to actions by schools, educational governance and institutions who began a trend of blocking teacher and learner interactive blogs sites.  The Edublog Awards was created to demonstrate the intrisic value … Continue reading

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The Equine Community of Second Life

Virtual world residents often complain about the burn out factor.  It’s something no one likes to talk about because it implies that perhaps there was an over consumption of time online that was unbalanced or unhealthy.   The majority of individuals … Continue reading

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PookyMedia Deals Knock Out Punch to Slate

EDITORIAL: The Grand Dame of business and media production and services in Second Life, Pooky Amsterdam (PookyMedia), is a staunch supporter and evangalist of the virtual world. She provided a rebuttal to a smear article written by Dan and Chip Health at … Continue reading

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Expecting “Buy In” When You Sell Out

Linden Lab has, in an effort to boost premium membership subscriptions in Second Life, provided a fifty percent discount as a limited time offer.  If it were not so painful to acknowledge yet another failed attempt to stimulate new interest … Continue reading

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Making Virtual Worlds Work for You

Immersive social networking environments, such as Second Life, can be used for a variety of recreational purposes.  Individuals can express themselves and earn some extra Lindens by spinning music, operating venues, host/hostessing for events, not to mention the thriving gaming … Continue reading

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